Orthographic projection matrix

USE THE LIBRARIES AND IMAGE BELOW!!!!!!! NO FREEGLUT!!!!! Specifically you must address the following rubric criteria: Submit a completed ZIP folder with all of your code which may include one or multiple CPP files along with Visual Studio project files. Also make sure the ZIP folder includes an EXE file because without this your code will not be able to run. Checking for the EXE can be used as a quick reference on the functionality of your code before you submit. ALSO INCLUDE A .JPG OF THE PROJECT RUNNING.

Requirements: 1 | .doc file

Create a 3D plane to situate a 3D scene. This will serve as the base for the rest of the objects in your world. Depending on your 2D image this plane may be used to represent a desk the ground a table or something else entirely. It will be important to work on this first so you will understand the scope of the world your camera will be traversing. A plane is also a relatively simple shape so it will be a good place to start when managing the placement of different objects in your scene. Remember you will need to take into account where the plane is located in relation to the 3D object you developed during a previous milestone (which used multiple 3D shapes). Apply horizontal vertical and depth camera navigation around a 3D scene. It is recommended that you use the following keyboard controls to manipulate the basic camera movement:WASD keys: These keys should be used to control the forward backward left and right motion.QE keys: These keys should be used to control the upward and downward movement. WASD keys: These keys should be used to control the forward backward left and right motion. QE keys: These keys should be used to control the upward and downward movement. Apply nuanced camera controls to a 3D scene. It is recommended that you use the following mouse controls to allow a user more specific input options for how they view the 3D scene:Mouse cursor: This should be used to change the orientation of the camera so it can look up and down or right and left.Mouse scroll: This should be used to adjust the speed of the movement or the speed the camera travels around the scene. Mouse cursor: This should be used to change the orientation of the camera so it can look up and down or right and left. Mouse scroll: This should be used to adjust the speed of the movement or the speed the camera travels around the scene. Create perspective and orthographic displays of a 3D scene. Use the tap of a keyboard key to allow a user to change the view of the scene between orthographic (2D) and perspective (3D) views at will. (Hint: check the glViewport and the glOrtho functions.) For consistency please use the letter “P” keyboard key. To accomplish this work you will be switching the function call to retrieve either the perspective or orthographic projection matrix. Note that you will be keeping the camera in the same orientation that you already developed.

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